Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a4
Issue ID
1089471
Regression
Yes
[Android] Project crashes on Xiaomi Mi 4i
[Android] Project crashes on specific Android device
Steps to reproduce:
1. Open attached project
2. Build for Android
3. App Crashes
Expected: App shouldn't crash
Actual: It does
Devices Under Test:
Reproduced on:
Xiaomi Mi 4i (Mi 4i), GPU: Adreno (TM) 405, CPU: Snapdragon 410 MSM8916, OS: Android 5.0.2
Not Reproduced:
Huawei P20 (EML-L29) Mali-G72 HiSilicon Kirin 970 Android 8.1.0
Xiaomi MI MAX (MI MAX) Adreno (TM) 510 Snapdragon 617 MSM8952 Android 7.0
Htc Desire 510 (HTC Desire 510) Adreno (TM) 306 Snapdragon 410 MSM8916 Android 4.4.3
Samsung Galaxy S8 (SM-G950U) Adreno (TM) 540 Snapdragon 835 MSM8998 Android 7.0
Samsung Galaxy J5(2016) (SM-J510FN) Adreno (TM) 306 Snapdragon 410 MSM8916 Android 7.1.1
Lge LG G4 (LG-H815) Adreno (TM) 418 Snapdragon 808 MSM8992 Android 6.0
Razer Razer Phone (Phone) Adreno (TM) 540 Snapdragon 835 MSM8998 Android 8.1.0
Google Pixel 2 (Pixel 2) Adreno (TM) 540 Snapdragon 835 MSM8998 Android 8.1.0
Huawei Nexus 6P (Nexus 6P) Adreno (TM) 430 Snapdragon 810 MSM8994 Android 8.0.0
Xiaomi Mi 4i (Mi 4i) Adreno (TM) 405 Snapdragon 410 MSM8916 Android 5.0.2
Huawei P9 (EVA-L19) Mali-T880 HiSilicon Kirin 955 Android 7.0
Lenovo PHAB2 Pro (Lenovo PB2-690M) Adreno (TM) 510 Snapdragon 617 MSM8952 Android 6.0.1
Unity versions that repro:
Version 2019.1.0a4 (dc385c199c32)
Thu, 04 Oct 2018 20:54:12 GMT
Branch: trunk
Unity versions without repro:
Version 2019.1.0a3 (6ee1d51b066d)
Sat, 22 Sep 2018 04:23:36 GMT
Branch: trunk
Version 2019.1.0a3 (0e3c7820a690)
Sun, 30 Sep 2018 14:48:41 GMT
Branch: trun
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment