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Particle Effect is delayed every time after pausing/resuming effect
To reproduce: 1. Open attached project 2. Open TestScene 3. Select 08 GameObject 4. Change Start Delay to 5 5. Simulate particle e... Read more
Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce: 1. Open attached project's "777550.zip" ... Read more
[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...
Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: ... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce: 1) open users attached project 2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' ... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro: --get lightmapping test project homes\qa\zbignev\Light... Read more
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...
Reproduction steps: 1. Open attached "prj" Unity project. 2. Open test scene. 3. Go to "Window > Lighting > Scene" and click "Build"... Read more
[iOS]UI/Lit shaders does not reflect light
1. Open attached project 2. Build to iOS 3. Move Green and Blue or only Green slider to 0% and Light on the left will not be display... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but not a... Read more
Pointer Click events do not fire on Plane gameobjects
Physics Raycaster was missing... oops. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened