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[Camera] Enabling HDR buffer on camera dont do it if no images effect is...
When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages. As p... Read more
[WebGL] Button is rendered incorrectly in WebGL build
Build and Run the attached project on WebGL. Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1. ... Read more
5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3
FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary... Read more
[ImageEffects] Bloom effects different colours at different thresholds
Bloom effect effects green channel at a higher threshold than red or blue channels. Repro Steps: 1) Open attached project and scen... Read more
Assigning SkinnedMeshRenderer with Materials array of size 0 to Shape mo...
Steps to reproduce: 1. Open attached project "ParticleSystemCrash.rar" 2. Open scene "Test" 3. In hieararchy, expand "archer2_anims... Read more
[Camera] Zooming in eventually generates errors
Steps to reproduce: 1) create new unity project 2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) Unit... Read more
Files without extention having dots in path are shown with incorrect Type
1. What happened Files without extension having dots in path are shown with incorrect Type 2. How we can reproduce it using the exam... Read more
Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1
Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Bat... Read more
[UWP] IL2CPP build incorrectly sets Output Directory and Intermediate Di...
When trying to publish a build or generate the App Package with enabled option "Generate app bundle" for a UWP build, the following ... Read more
[iOS] Memory Leak with UI.Text.text
To reproduce: 1. Open attached project 2. Build for iOS 3. Deploy to device in Xcode 4. Open Memory debug window in Xcode 5. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened