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1
votes
By Design

[InputField][Caret]UI InputField component does not update caret positio...

UI

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Dec 17, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open CanvasTest3. Press play4. Type text5. Try to place caret on various characters6. Notice... Read more

0
votes
Fixed

[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window

Animation

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Nov 09, 2014

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Version/s: 4.6.0f1

How to reproduce:1. Open the attached project "646469Animation.zip"2. Open the "test" scene (it has simple game object, animation an... Read more

0
votes
Duplicate

[RelfectionProbe] runtime-rendered reflection map fails to render on sta...

Shaders

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Dec 17, 2014

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Version/s: 5.0.0b17

To reproduce this bug: 1. Open the attached project2. Open 'Default Scene'3. It has objects with Standard - Specular shaders with a ... Read more

1
votes
Fixed

[Button]Button under the mouse pointer will remain highlighted when navi...

UI

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Dec 18, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open test scene3. Press play4. Click button and leave cursor on it5. Use arrow keys to navig... Read more

0
votes
Won't Fix

[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...

Camera

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Dec 18, 2014

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Version/s: 4.6.0f3

Steps to reproduce this issue: 1. Open the attached project2. Open 'MainScene'3. Build the scene on MacOSX standalone4. Notice cube ... Read more

4
votes
Fixed

[OSX Standalone] Launcher does not show correct display resolutions when...

Deployment Management

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Dec 04, 2014

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Version/s: 4.6.0p1

To Reproduce: 1. Run a standalone build on external display (project attached to the post). 2. Notice, that the retina display scree... Read more

0
votes
By Design

UnityEngine.UI namespace collides with existing UI plugin implementations

UI

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Mar 04, 2014

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Version/s: 4.6.0b3

Namespace UnityEngine.UI name collides with existing UI implementations. Read more

3
votes
Fixed

[Canvas][Render Mode] Canvas sort order doesn't work with Screen Space-C...

UI

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Dec 16, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open RaycastBug scene3. Press play4. Click white button on the red button area5. Notice that... Read more

0
votes
Fixed

[Scripting] Types defined in SampleAssets folder are not easily accessib...

Standard Assets

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Dec 17, 2014

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Version/s: 5.0.0b17

Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more

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