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[UNETServerDll] Server does not handle incomming data
Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more
[WSA] DLLs with XAML resources fail to load those resources when plugin ...
Issues handling native plugins with resources. After successful build and launch any call of referenced plugin cause XamlParseExcept... Read more
OnPointerUp is called when dragging mouse from the object which is a chi...
How to reproduce: 1. Open the attached project 2. Open and play Master scene 3. Click on each of the boxes in the demo project and d... Read more
[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when ...
Steps to reproduce: 1) Open the attached project. 2) Build the project as Windows, Mac & Linux Standalone. 3) Open the built project... Read more
AnimationClipPlayable with Animator.Play(playable) does not play second ...
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open "Sample" scene 3. Play 4. Check the "Is Running" toggle 5. Noti... Read more
Changing antialiasing at runtime makes Game and Scene window flicker on ...
Prerequisites: Make sure your machine has AMD GPU Steps to reproduce: 1. Open attached project 2. Play in editor Results: Game and... Read more
Pressing right click on script with missing component does not show dial...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select "GameObject" in Hierarchy window. 4. Ri... Read more
Displaying multiple meshes within Game or Scene view causes RenderMultip...
Steps to reproduce: 1. Download and open attached project "FirstLaidKit_FNT.zip" 2. Open scene "Scene/GameScene" 3. Select "LaidOutP... Read more
Importing big project into 5.4 freezes/crashes out of memory
Steps to reproduce: 1) open the project from edit 2) import into unity 5.4 - it will freeze at some point when importing or crash i... Read more
Surface Effector doesn't work on the right side of the sprite
Reproduction steps: 1. Open attached project (surface) 2. Open scene 3. Hit play 4. Notice that Surface Effector 2D doesn't work on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Meshes flicker when Wireframe Draw Mode is selected and Graphics API is set to Direct3D12
- [URP][XR] Spotlight shadows flicker when Deffered Rendering Path is selected and rotating the HDM view in XR
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Fixed Joint anchors to the origin instead of the current position of the GameObject when the Fixed Joint is added in Play Mode via script