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Crash on SDKBridge.GetIsCaptureActive() when entering Play Mode
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Observe crash Reproducible with: 2020.3.46f1, 2021.3.20f1Coul... Read more
Configurable Joint behaves differently when using the Player
Reproduction steps:1. Open the “Hatching“ Project2. Open the “Assets/Scenes/Level 6.unity” Scene3. Enter the Play Mode4. In the Game... Read more
Shadows flickering in the Game view when played through Timelines window
How to reproduce:1. Open the project "IN_34362"2. Open the "ContactShadowsTestScene" Scene in the Assets/Scenes/TestScenes3. Open Ga... Read more
Probe volume is not enabled when probe volume settings are enabled
Reproduction steps:1. Open the “scffhdrp” project2. Open the “Assets/Sci-Fi Base/Scenes/Scene_HDRP.unity” Scene3. In the top menu se... Read more
Motion vectors are calculated incorrectly when using TAA
Reproduction steps:1. Open the "terra" project2. Open the “Assets/TerrainDemoScene_HDRP/Scenes/TerrainDemoScene.unity” Scene3. In th... Read more
Rendering Layers are not respected when using Visual Effect Graph
Reproduction steps:1. Open the “Test” Project2. Open the “Assets/Scene/SampleScene.unity” Scene3. In the Hierarchy Window select “VF... Read more
Crash on Component_Get_Custom_PropGameObject when selecting a script file
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Project window, select “Assets/PlayerActions.inputactions”3. I... Read more
Build crashes on "lib_burst_generated" when running the build
How to reproduce:1. Open the project “IN_29808”2. Press File → Build And Run Expected result: build runs successfullyActual result: ... Read more
InvalidOperationException when "Open for editing" is unchecked on a Subs...
Reproduce step:1. Load “Assets/Scenes 1/Main.unity” Scene2. In the Hierarchy Window select the “SimulationSubscen” Subscene3. Unchec... Read more
Post Processing is not applied in camera preview
Reproduction steps:1. Open the attached “testPanorama.zip“ project2. Open “Scene_testPanorama” scene3. Select “Main Camera” GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS