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Won't Fix

Votes

2

Found in

2020.3.45f1

2021.3.20f1

Issue ID

UUM-29675

Regression

Yes

GameObject doesn't render correctly when using the animator setting Emissive Intensity on SkinnedMeshRenderer

-

Steps to reproduce:
1. Open the “EmissiveIntensityRendererBug” project
2. Open “OutdoorsScene” scene
3. Observe the Game view when moving Scene Camera in the Scene view

Expected result: Renders “Arms” GameObject correctly
Actual result: The “Arms” GameObject is being rendered depending on the Scene Camera position

Reproducible with: 2020.3.45f1, 2021.3.17f1, 2021.3.20f1
Not reproducible with: 2021.1.0a1, 2021.3.16f1, 2022.1.0a1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a5

Reproduced on: macOS Monterey 12.2 (Intel)

Note: The issue is reproducible in an Editor and in a build

  1. Resolution Note:

    Unable to repro in the most recent 2021.3 (this has been fixed by unknown PR between 2021.3.22f1 and 2021.3.24f1)

Comments (1)

  1. dgoyette

    Apr 04, 2023 02:44

    Please note that the scope of the issue is more severe than the original subject line. As reported on IN-31239, this actually happens if ANY material property of the SkinnedMeshRenderer is changed via an animation clip. It will even occur if you try to set a non-existent property of the material.

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