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0
votes
Fixed

[Legacy] Adding Is Active property while in recording mode crashes at Un...

Animation

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project "788452.zip" 2. Open scene "repro" 3. Open animation window 4. In hierarchy, select "C... Read more

0
votes
Fixed

Generate Lightmap UVs doesn't complete in more than 20 hours for a house...

Global Illumination

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Apr 14, 2016

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Version/s: 5.4.0b14

To reproduce: 1. Open attached project 2. Select bedroom nature 3. Check Generate Lightmap UV and press Apply 4. On my machine it di... Read more

0
votes
Fixed

[SpringJoint] If min and max distances are equal then changing min dista...

Physics

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Apr 13, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run scene 4. Notice that left set of cubes is behaving correct... Read more

3
votes
Fixed

[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3

iOS

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Apr 14, 2016

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Version/s: 5.4.0b14

To Reproduce: 1. Build and run the attached project with GLES2 or 3. 2. Enable Airplay with mirroring on your device. 3. Click the ... Read more

0
votes
Fixed

iOS device name is not recognized for Unity Remote in Editor settings

iOS

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Apr 14, 2016

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Version/s: 5.3.4p3

Some newer devices got their names as "Unkown" like iPhone SE and iPad Pro 1. Create new project 2. Go to Edit>Project Settings>Edi... Read more

0
votes
By Design

UI Outline is seen through transparent text

UI

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open the attached project 2. Open scene "Main" 3. Notice that the most left text (with outline enabled) is ... Read more

0
votes
Fixed

[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call

Scripting

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Mar 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open the "repro" scene 3. Press Play 4. Open the profiler window 5. Notice 40B in th... Read more

0
votes
Fixed

[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...

iOS

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Apr 14, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Open Xcode project and add StoreKit.framework in the L... Read more

0
votes
Not Reproducible

[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...

Networking

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more

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