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Shader problem gives "Too many texture interpolators" error
To reproduce:1. Load the texarray-test project.2. Load the main.unity scene.3. Open Assets/TextureArraySplatLayered.shader in a text... Read more
Crash in TextureForClass when loading project
To reproduced:1. Load attached project2. Editor crashes Reproducible: 5.6.0a3, 5.5.0f1, 5.5.0b4Not reproducible: 5.4.2p3 Read more
WebGL build fails when folder names inside project contains . and _
To reproduce:1. Create new project in C:\ directory2. Import Facebook SDK3. Build and run project4. Notice that build fails with exc... Read more
Asset Store freezes for some time while opening [only on macOS Sierra]
To reproduce:1. Create new project2. Open asset store Expected result: asset store will open as fast as in windows or macOS X.Actual... Read more
[Android] Application crashes when a video on renderTexture is played (S...
Reproduction steps:1) Download attached project2) Build and run on the Android device3) Press "Play" button4) If application didn't ... Read more
[iOS, Android] Manually baked Lightmap is too bright on a device
Steps to reproduce:1) Download attached project 'LightningBug' and open in Unity2) Build and run 'SceneLight' scene on a device3) Co... Read more
Missleading error message when the ScriptableObject is used with abstrac...
Reproduction steps:1. Open the attached project (ScriptableObjectCreateAssetMenuIssue.zip);2. Go to the AssetMenu;3. Try to create a... Read more
Custom Surface Shader (instanced) Not Evaluating SH Probes
Reproduction steps:1. Open the attached project (lighting problem repro.zip);2. Open the scene "lighting issues.unity";3. In the gam... Read more
[Standard Assets] Toon Shading materials with outline are broken in 1.1.1
Steps to reproduce:1. Open any Unity project2. Import "Effects" package from standard assets and select "Toon Shading" folder (1.1.1... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used