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0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more

0
votes
Fixed

Marshal.SizeOf() throws ArgumentException with IL2CPP

IL2CPP

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Nov 18, 2016

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Version/s: 5.4.3f1

Reproduction steps:1) Download and open user's attached project2) Make sure that Android is selected as Platform3) Make sure that Sc... Read more

0
votes
By Design

Unity does not support display scaling on Windows 10

Editor - Other

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Oct 10, 2016

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Version/s: 5.4.1f1

When using Unity with display scaling different from 100%, then it looks a little blurry. Reproduction steps:1. Change display scali... Read more

0
votes
Fixed

[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...

Progressive Lightmapper

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Nov 22, 2016

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Version/s: 5.6.0a5

Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more

0
votes
Fixed

[Graphics] Material.SetBuffer does not have an "int nameID" override method

Graphics - General

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Nov 22, 2016

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Version/s: 5.5.0f1

Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more

1
votes
By Design

Rotation error of thumb when retargeted for Mecanim humanoid

Animation

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Nov 22, 2016

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Version/s: 5.3.6p8

To reproduce:1. Open attached project2. Open the ThumbIssue scene.3. Press play.4. Look closely at the hands of the two characters. ... Read more

0
votes
Fixed

Unity crashes when timing is checked in Animator layers

Animation

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Nov 17, 2016

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Version/s: 5.4.2f2

Steps to reproduce:1. Download and open repro.zip2. Open scene "test" (Assets->Levels)3. Unity crashes4. Reopen project and unche... Read more

3
votes
Fixed

NullReferenceException in InspectorWindow.OnSelectionChange if asset is ...

Inspector Framework

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Nov 17, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Weaver > Layer Linker"3. In project tab select "Ass... Read more

0
votes
Fixed

Closed occlusion portal doesn't occlude an area

Camera

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Nov 19, 2016

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Version/s: 5.5.0b7

Reproduction steps:1. Open the attached project2. Select "GameObject (1)" in the hierarchy3. Uncheck the "open" property under Occlu... Read more

2
votes
Not Reproducible

[Win][TextureConverter][API] ::Rgba32FloatToRgba32FloatConverter crash a...

Graphics - General

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Nov 23, 2016

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Version/s: 5.6.0a2

Steps to repro: 1. Open attached project and 'test' scene;2. In the upper context menu bar select EXR -> Save RenderTexture;3. Dr... Read more

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