Search Issue Tracker
Fixed in 5.5.2
Votes
3
Found in
5.4.0b14
Issue ID
788515
Regression
Yes
[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3
To Reproduce:
1. Build and run the attached project with GLES2 or 3.
2. Enable Airplay with mirroring on your device.
3. Click the 'Two Buffers' toggle.
4. Observe that either both the displays start rendering a black screen, or Display.displays [1] buffer is rendered on top of the main display.
Not reproducible with Metal and on trunk with gles
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
gamecakestudios
Dec 19, 2016 05:46
I am currently able to reproduce this bug in Unity 5.5.0p2 on GLES2, GLES3 and Metal. All 100% repro for the black screen bug. When was this fixed? It appears to have regressed.