Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
780377
Regression
No
[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call
Steps to reproduce:
1. Open attached project
2. Open the "repro" scene
3. Press Play
4. Open the profiler window
5. Notice 40B in the memory section the 'GC allocation per frame'
6. Click the unique GameObject in the scene
7. In the inspector click the 'With Parameter' check box
8. Notice 0B in the memory section the 'GC allocation per frame'
Expected: GC allocation for MethodInfo.Invoke with and without parameters is the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
- [Android] "Adding null Transform to TransformAccessArray will result in degraded performance" warnings printed when loading and unloading scenes with 2D animated characters
Add comment