Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
780377
Regression
No
[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call
Steps to reproduce:
1. Open attached project
2. Open the "repro" scene
3. Press Play
4. Open the profiler window
5. Notice 40B in the memory section the 'GC allocation per frame'
6. Click the unique GameObject in the scene
7. In the inspector click the 'With Parameter' check box
8. Notice 0B in the memory section the 'GC allocation per frame'
Expected: GC allocation for MethodInfo.Invoke with and without parameters is the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment