Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4f1
Issue ID
788428
Regression
Yes
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a crash on iOS 9 when opening AppStore from the game
Steps to reproduce:
1. Open attached project
2. Build the project for iOS
3. Open Xcode project and add StoreKit.framework in the Linked Frameworks section
4. Build and deploy Xcode project to iOS 9 device
5. Click 'OpenAppInStore' button in the top left corner
6. Once the in app store opens, click 'Store' in the top right corner to open AppStore
7. Notice the application crashes
Workaround: Setting Application.targetFrameRate to 60 a few seconds after launch prevents the crash.
Not reproducible with: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
Add comment