Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4f1
Issue ID
788428
Regression
Yes
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a crash on iOS 9 when opening AppStore from the game
Steps to reproduce:
1. Open attached project
2. Build the project for iOS
3. Open Xcode project and add StoreKit.framework in the Linked Frameworks section
4. Build and deploy Xcode project to iOS 9 device
5. Click 'OpenAppInStore' button in the top left corner
6. Once the in app store opens, click 'Store' in the top right corner to open AppStore
7. Notice the application crashes
Workaround: Setting Application.targetFrameRate to 60 a few seconds after launch prevents the crash.
Not reproducible with: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit's MinMaxSlider snaps unexpectedly in Runtime
- [2D] [URP] Objects are rendered twice when Foremost Sorting Layer is enabled
- Physics applied to Rigidbody is not fully disabled when setting the Rigidbody to Kinematic
- Scene view turns black when using a custom Mesh Renderer
- VFX Graph ZWrite has no effect when using URP PostProcessing DoF effect
Add comment