Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4f1
Issue ID
788428
Regression
Yes
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a crash on iOS 9 when opening AppStore from the game
Steps to reproduce:
1. Open attached project
2. Build the project for iOS
3. Open Xcode project and add StoreKit.framework in the Linked Frameworks section
4. Build and deploy Xcode project to iOS 9 device
5. Click 'OpenAppInStore' button in the top left corner
6. Once the in app store opens, click 'Store' in the top right corner to open AppStore
7. Notice the application crashes
Workaround: Setting Application.targetFrameRate to 60 a few seconds after launch prevents the crash.
Not reproducible with: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment