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Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit)Platform: Windows 10 (64-bit)Project: ScriptableRenderLoop Clicking 'Reimport' on an asset fol... Read more
Memory leak when instantiating a material with Renderer.material
To reproduce:1. Open the attached project2. Open the profiler window3. Enter play modeNotice how Used Total of memory is increasing ... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more
UnityWebRequest POST with empty body results in Error
Steps to reproduce:1. Open User's attached project2. Press Play Result: calling UnityWebRequest.Post() method results wit Error in t... Read more
Surface Shader normal maps are not automatically normalized in fragment ...
Steps to reproduce:1.Download and open the attached project2.Open scene "CubeNormals"3.Pres play4. Observe spinning cubes with diffe... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Particle Renderer doesn't render multiple materials
How to reproduce:1. Open attached project "case_852817-repro"2. Open "Toon Clouds SNC All Singles" scene3. Observe the Scene view Ex... Read more
Mono fails to compile script with Generic expression
Steps to reproduce:1. Open User's attached project with2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensions.c... Read more
[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...
Steps to reproduce:1. Download and open the attached project2. Open scene "Scene"3. Press play4. Observe square animations Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used