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Fixed in Unity 5.5.0



Found in


Issue ID




[SpringJoint] If min and max distances are equal then changing min distance in runtime will set max distance to the same value




Priority: 4Not yet prioritized for a release


Severity: 0Severity not yet defined

Steps to reproduce:

1. Open attached project
2. Open scene "Main"
3. Run scene
4. Notice that left set of cubes is behaving correctly - cube is lowered down but the right set of cubes do not - cube is pulled up

Note: This happens if SpringJoint's maxDistance are minDistance are equal before entering play mode. Also, accessing values will print the ones that were set, it looks like minDistance is equal to maxDistance only internally.

Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p3, 5.4.0b14

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