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Scene and Game views are lagging when dragging a component
Steps to reproduce : - create a cube- add a particle system in the scene- try and drag a component and notice the scene view lags Re... Read more
[shaders] UNITY_VERSION macro is not correct in surface shaders
STR:1. Open the project2. Click on NewSurfaceShader in assets3. Notice the compiler error Expected: compiler error doesn't appear, a... Read more
[Metal] Warping geometry with Blend Shapes
Reproduction steps:1. Open the attached project.2. Make sure "Metal" graphics API is selected.3. Build and run it for iOS.4. Click "... Read more
WebGL plugins do not define UNITY_WEBGL
Steps to reproduce:1. Open User's attached project2. Select Test.cpp and make sure WebGL is enabled in the Inspector Window3. Build ... Read more
Unresponsive UI objects on second display when Canvas render mode is wor...
Steps to reproduce:1. Open attached project2. Open build settings and add "1" scene3. Build and run for standalone4. Interact with t... Read more
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce:1. Open attached project2. Build for IL2CPP compatible device (Android)3. Attach profiler to device4. Go to Windo... Read more
[OSX] Flickering when resizing standalone game window
STR:1. Open the "MainScene" in the project.2. Build and run the scene3. Resize the windowResult: you can see the window flickering R... Read more
Enabling Align By Geometry changes Rect Transform's Height if the object...
Enabling Align By Geometry changes Rect Transform's Height if the object has Content Size Fitter component with Vertical Fit set to ... Read more
[Maya] Vertices for blendshapes get attached if normals for model are im...
Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported2. Drop both models to scene3... Read more
Particle systems spend processing time on collisions for unused layers
This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce:1. Download and open the attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used