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0
votes
By Design

Scene and Game views are lagging when dragging a component

Inspector Functionality

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Nov 18, 2016

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Version/s: 5.5

Steps to reproduce : - create a cube- add a particle system in the scene- try and drag a component and notice the scene view lags Re... Read more

0
votes
Fixed

[shaders] UNITY_VERSION macro is not correct in surface shaders

Shaders

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Nov 17, 2016

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Version/s: 5.5.0b10

STR:1. Open the project2. Click on NewSurfaceShader in assets3. Notice the compiler error Expected: compiler error doesn't appear, a... Read more

0
votes
Fixed

[Metal] Warping geometry with Blend Shapes

iOS

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Nov 18, 2016

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Version/s: 5.4.1p4

Reproduction steps:1. Open the attached project.2. Make sure "Metal" graphics API is selected.3. Build and run it for iOS.4. Click "... Read more

0
votes
Fixed

WebGL plugins do not define UNITY_WEBGL

WebGL

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Nov 15, 2016

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Version/s: 5.4.2f1

Steps to reproduce:1. Open User's attached project2. Select Test.cpp and make sure WebGL is enabled in the Inspector Window3. Build ... Read more

0
votes
Duplicate

Unresponsive UI objects on second display when Canvas render mode is wor...

UI

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Nov 18, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. Open attached project2. Open build settings and add "1" scene3. Build and run for standalone4. Interact with t... Read more

5
votes
Duplicate

[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2

Profiling

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Nov 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project2. Build for IL2CPP compatible device (Android)3. Attach profiler to device4. Go to Windo... Read more

3
votes
Fixed

[OSX] Flickering when resizing standalone game window

MacOS

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Nov 18, 2016

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Version/s: 5.4.3f1

STR:1. Open the "MainScene" in the project.2. Build and run the scene3. Resize the windowResult: you can see the window flickering R... Read more

1
votes
Won't Fix

Enabling Align By Geometry changes Rect Transform's Height if the object...

uGUI

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Nov 11, 2016

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Version/s: 5.4.1f1

Enabling Align By Geometry changes Rect Transform's Height if the object has Content Size Fitter component with Vertical Fit set to ... Read more

0
votes
Won't Fix

[Maya] Vertices for blendshapes get attached if normals for model are im...

Asset and Scene Management

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Nov 13, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported2. Drop both models to scene3... Read more

0
votes
By Design

Particle systems spend processing time on collisions for unused layers

Shuriken

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Nov 17, 2016

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Version/s: 5.4.2f2

This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce:1. Download and open the attached projec... Read more

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