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[Deffered] Camera with Clear Flags set to "Don't Clear" glitches
Reproduction steps: 1. Open the attached project 2. Open scene "Scene" 3. Select "Main Camera" GameObject in the Hierarchy 4. Notice... Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project 2. Build for iOS with OpenGLES2 graphics API (should be set by default) 3. Build the g... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
DestroyImmediate doesn't mark scene as dirty
Steps to reproduce: 1. Open attached project 2. Open scene "Scenes/TransparencyBugScene" 3. In top menu, open "Ninjetc Tools > Pixe... Read more
[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
AnimationMixerPlayable does not play more than 2 clips
Reproduction steps: 1. Open the attached project 2. Open scene CrashAnimation 3. Play 4. Press the button "Play animation" 5. Notice... Read more
[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project 2. In file explorer, open project folder. There's a "test.bat" file. 3. Edit it and sp... Read more
Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...
Reproduction steps: 1. Open attached project. 2. Open and play "Scenes > AnimationCrash" scene. 3. Unity crashes with: 0x0000000140... Read more
Shaders aren't rendered correctly on Android devices
Reproduction steps: 1. Open the attached project 2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected res... Read more
[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited