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1
votes
Fixed

[Deffered] Camera with Clear Flags set to "Don't Clear" glitches

Camera

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Apr 08, 2016

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Version/s: 5.4.0b14

Reproduction steps: 1. Open the attached project 2. Open scene "Scene" 3. Select "Main Camera" GameObject in the Hierarchy 4. Notice... Read more

0
votes
Fixed

[iOS][GLES2] Changing screen resolution to non-native resolution at runt...

Mobile Rendering

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Build for iOS with OpenGLES2 graphics API (should be set by default) 3. Build the g... Read more

0
votes
Fixed

[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...

Windows Store Apps

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Apr 08, 2016

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Version/s: 5.3.4f1

Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more

0
votes
By Design

DestroyImmediate doesn't mark scene as dirty

Assets Management

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Apr 08, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Scenes/TransparencyBugScene" 3. In top menu, open "Ninjetc Tools > Pixe... Read more

0
votes
Fixed

[WSA] Changing terrain texture at runtime getting visual artifacts

Windows Store Apps

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Apr 08, 2016

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Version/s: 5.3.2p2

When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more

0
votes
Fixed

AnimationMixerPlayable does not play more than 2 clips

Animation

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Apr 08, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open the attached project 2. Open scene CrashAnimation 3. Play 4. Press the button "Play animation" 5. Notice... Read more

0
votes
Fixed

[BuildPlayer] Only the first build succeeds if building through command ...

Deployment Management

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. In file explorer, open project folder. There's a "test.bat" file. 3. Edit it and sp... Read more

0
votes
Fixed

Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...

Animation

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Apr 08, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open attached project. 2. Open and play "Scenes > AnimationCrash" scene. 3. Unity crashes with: 0x0000000140... Read more

0
votes
Fixed

Shaders aren't rendered correctly on Android devices

Mobile Graphics

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Apr 08, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected res... Read more

0
votes
By Design

[UI][Text] Last word of Text content string cut when overflowing horizon...

UI

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Apr 08, 2016

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Version/s: 5.3.4f1

With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more

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