Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.4f1
Issue ID
786910
Regression
No
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead of actual orientation
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface device is rotated during runtime, the correct orientation is returned.
Repro steps:
Build the attached sample for Windows Store (Universal 10) and run it on a Windows 10 tablet. In the top left, you will see a label saying "AutoRotation". This label is directly reading Screen.orientation.
If you rotate the Surface tablet now (assuming this is enabled in the system settings), the label will be updated to the correct orientation.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment