Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b14
Issue ID
786919
Regression
Yes
[iOS][GLES2] Changing screen resolution to non-native resolution at runtime freezes the app when using OpenGLES2 graphics API
Steps to reproduce:
1. Open attached project
2. Build for iOS with OpenGLES2 graphics API (should be set by default)
3. Build the generated Xcode project to a device
4. The application will iterate through 3 phases of different screen resolutions (one of which is native resolution) using Screen.SetResolution
5. Notice the application is frozen when it's resolution is set to a non-native resolution, and continues to render and animate properly when reaches the native resolution
Note: With 'Metal' graphics API everything works as expected.
Not reproducible in 5.3.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment