Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b14
Issue ID
786919
Regression
Yes
[iOS][GLES2] Changing screen resolution to non-native resolution at runtime freezes the app when using OpenGLES2 graphics API
Steps to reproduce:
1. Open attached project
2. Build for iOS with OpenGLES2 graphics API (should be set by default)
3. Build the generated Xcode project to a device
4. The application will iterate through 3 phases of different screen resolutions (one of which is native resolution) using Screen.SetResolution
5. Notice the application is frozen when it's resolution is set to a non-native resolution, and continues to render and animate properly when reaches the native resolution
Note: With 'Metal' graphics API everything works as expected.
Not reproducible in 5.3.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment