Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0b14
Issue ID
786950
Regression
No
[Deffered] Camera with Clear Flags set to "Don't Clear" glitches
Reproduction steps:
1. Open the attached project
2. Open scene "Scene"
3. Select "Main Camera" GameObject in the Hierarchy
4. Notice that camera preview window glitches, deselect and select camera again to see the disrupted preview
5. Play
6. Notice the glitchy Game view
Note, reproduced with both Deffered and Legacy Deffered(light prepass), could not reproduce with other Rendering paths.
Reproduced on: 5.4.0b14, 5.3.4p2, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment