Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0b14
Issue ID
786950
Regression
No
[Deffered] Camera with Clear Flags set to "Don't Clear" glitches
Reproduction steps:
1. Open the attached project
2. Open scene "Scene"
3. Select "Main Camera" GameObject in the Hierarchy
4. Notice that camera preview window glitches, deselect and select camera again to see the disrupted preview
5. Play
6. Notice the glitchy Game view
Note, reproduced with both Deffered and Legacy Deffered(light prepass), could not reproduce with other Rendering paths.
Reproduced on: 5.4.0b14, 5.3.4p2, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment