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[UNETServerDll] No error message when NetLibraryManager.Send() is failed
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more
[Android] [Crash] Crash on some Samsung Galaxy S3 devices when loading t...
Reproduction steps: 1) Open attached project 2) Build and run on an Android device --- Only got repro with T-Mobile Samsung Galaxy S... Read more
OpenScene in InitializeOnLoadMethod throws irrelevant error and doesn't ...
Steps to reproduce: 1. open attach project 2. open scene 'Level' and play - throws an error Some objects were not cleaned up when ... Read more
Application.OpenURL problem with mailto on Tizen
Was able to repro this on 5.4b14 and 5.3.4f1 on Win 8.1 using the 2.4SDK, however I think this is a Tizen bug as the app that crashe... Read more
[Android] Input.GetAxis is 0 when mouse cursor is next to the edge and m...
Reproduction steps: 1) Open attached project "MouseBug" 2) Build scene "Scene1" for Android 3) Run build on a device 4) Connect a mo... Read more
Scene change after removing missing component causes crash at ves_icall_...
Steps to reproduce: 1. Open attached project 2. Open scene "sceneWithMissingComponent" 3. In top menu, click "SNSTools > Project Cl... Read more
[ColorPicker] Color doesn't update for the material when color picker po...
Reproduction steps(GIF attached): 1. Open attached project. 2. Select "DA_ColorEdit_00_body" material inside "TestSBS > DA_ColorEdit... Read more
[NetworkManager] StopHost throws error if offline scene is null
Steps to reproduce: 1. Open attached project "787273.zip" 2. Open scene "repro" 3. Run it 4. Notice error in console: ClientChangeS... Read more
[UNET] NetworkServer.Spawn doesn't sync rotation to clients
Steps to reproduce: 1) open attached project "NetworkSpawn.zip" 2) build and play with client and host 3) click "Space" on one of th... Read more
Sprite packer fails on DXT1 crunched textures
To reproduce: 1. Open attached project 2. Play testUI scene 3. Click crunch RGB 4. Notice that image is distorted Reproducible: 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited