Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
787438
Regression
No
[Android] Input.GetAxis is 0 when mouse cursor is next to the edge and mouse is moved towards the edge
Reproduction steps:
1) Open attached project "MouseBug"
2) Build scene "Scene1" for Android
3) Run build on a device
4) Connect a mouse to the device
5) Move the cursor to the left or right edge of the screen
--- Text in the middle of the screen shows value for Input.GetAxis("Mouse X")
6) Try moving the mouse towards the edge
--- You should see that Input.GetAxis("Mouse X") returns 0
Expected results: If mouse is moved in a direction Input.GetAxis("Mouse X") should return a non zero value even if cursor is blocked
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment