Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
787438
Regression
No
[Android] Input.GetAxis is 0 when mouse cursor is next to the edge and mouse is moved towards the edge
Reproduction steps:
1) Open attached project "MouseBug"
2) Build scene "Scene1" for Android
3) Run build on a device
4) Connect a mouse to the device
5) Move the cursor to the left or right edge of the screen
--- Text in the middle of the screen shows value for Input.GetAxis("Mouse X")
6) Try moving the mouse towards the edge
--- You should see that Input.GetAxis("Mouse X") returns 0
Expected results: If mouse is moved in a direction Input.GetAxis("Mouse X") should return a non zero value even if cursor is blocked
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Hold On" dialog box persists when entering the Play Mode
- Files with custom extensions are not filtered when using ”EditorUtility.OpenFilePanelWithFilters”
- [URP] Warnings "CommandBuffer: temporary render texture not found while executing" is constantly logged when any of the Lighting Debug Views are active in the Rendering Debugger
- [Linux][UI Toolkit] ScrollView swaps VisualElements when scrolling
- [Android] The Player crashes on "il2cpp::vm::Object::AllocatePtrFree"
Add comment