Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b14
Issue ID
787531
Regression
No
[UNETServerDll] No error message when NetLibraryManager.Send() is failed
Steps:
1. Open attached solution
2. Build
3. Run "Server.exe"
==>
"Server started: 9999" message appears in console
4. Run "ClientGUI.exe"
5. Click "Connect"
==>
"Connected to 127.0.0.1:9999"
6. Click "Send"
==>
Cannot send data because: Ok.
Here "Ok" means that error variable outed from NetLibraryManager.Send() is 0.
You can toggle break point at line 68 in NetworkTransmitter.cs file and debug to see this "in action"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment