Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b14
Issue ID
787531
Regression
No
[UNETServerDll] No error message when NetLibraryManager.Send() is failed
Steps:
1. Open attached solution
2. Build
3. Run "Server.exe"
==>
"Server started: 9999" message appears in console
4. Run "ClientGUI.exe"
5. Click "Connect"
==>
"Connected to 127.0.0.1:9999"
6. Click "Send"
==>
Cannot send data because: Ok.
Here "Ok" means that error variable outed from NetLibraryManager.Send() is 0.
You can toggle break point at line 68 in NetworkTransmitter.cs file and debug to see this "in action"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment