Search Issue Tracker
By Design
Votes
5
Found in
5.3.4f1
Issue ID
787526
Regression
No
[Android] [Crash] Crash on some Samsung Galaxy S3 devices when loading the first scene
Reproduction steps:
1) Open attached project
2) Build and run on an Android device
--- Only got repro with T-Mobile Samsung Galaxy S3
--- Build will crash after the splash screen
Workaround: The project uses many big default-compressed (ETC2) RGBA textures and it runs out of memory. Using ATC textures saves a lot of memory and project doesn't crash.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Seanm07
May 17, 2016 15:01
Also had this happen in our app built on 5.3.4f1 on Galaxy S3 devices. It doesn't seem to happen every time but I reproduced it on a few S3 test devices on the Samsung Remote Lab testing service (got it to happen 1-2 times then it wouldn't crash again, seemed to get further on later launches too) however I then couldn't replicate it on our local S3 even though all devices were exactly the same with the same android version (4.3)
Here's the raw exported logcat when the crash happened on the Samsung's Remote Test Lab: http://pastebin.com/rXeXYX9d