Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.1p2
Issue ID
1041457
Regression
No
Assigning time or frame number to VideoPlayer while video is paused might cause video playback to reset to 0
To reproduce:
1. Open the attached project (VideoPlayerBug.zip)
2. Open the "test" scene
3. Enter Play mode
4. Press Set Url button in the game
5. Press Pause video button
6. Enter 60.04 or any higher number into the Enter time field and click Set time
7. Click Play Video button and observe the video playback being reset with no extra messages in the console (loopPointReached is not being fired).
Expected: video should correctly reach the end (reported length is 60.09) and prompt "Video Loop point reached" into the console.
Reproduced in 2017.1.4f1, 2017.2.1p2, 2017.3.2f1, 2017.4.4f1, 2018.1.0f2, 2018.2.0a2
Did not reproduce in 2018.2.0a3, 2018.2.0b5, 2018.3.0a1
Not reproducible since 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment