Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.1p2
Issue ID
1041457
Regression
No
Assigning time or frame number to VideoPlayer while video is paused might cause video playback to reset to 0
To reproduce:
1. Open the attached project (VideoPlayerBug.zip)
2. Open the "test" scene
3. Enter Play mode
4. Press Set Url button in the game
5. Press Pause video button
6. Enter 60.04 or any higher number into the Enter time field and click Set time
7. Click Play Video button and observe the video playback being reset with no extra messages in the console (loopPointReached is not being fired).
Expected: video should correctly reach the end (reported length is 60.09) and prompt "Video Loop point reached" into the console.
Reproduced in 2017.1.4f1, 2017.2.1p2, 2017.3.2f1, 2017.4.4f1, 2018.1.0f2, 2018.2.0a2
Did not reproduce in 2018.2.0a3, 2018.2.0b5, 2018.3.0a1
Not reproducible since 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment