Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1040721
Regression
No
[iOS] Unity crash entering play mode in GoogleARCore example scene
To reproduce:
1. Open users attached project "ARCore12.zip"
2. Make sure that iOS platform is selected in Build Settings
3. Open "CloudAnchor.unity" scene
4. Enter play mode
Expected result: the scene is opened
Actual result: unity crashes
Reproduced on:
2017.2.3f1 2017.3.2f1 2017.4.4f1 2018.1.2f1 2018.2.0b5 2018.3.0a1
Notes:
Works fine for Standalone or Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2018.2.X):
Pls update to a newer version of ARCore.