Search Issue Tracker
Fixed in 2019.1.X
Votes
1
Found in
2017.4.4f1
Issue ID
1041443
Regression
No
PlayerSettings.applicationIdentifier reports incorrect value
To reproduce:
1. Open the attached project (IncorrectApplicationIdentifier.zip)
2. In the Build settings, make sure that the platform selected is Android
3. Open the Player settings and open the PC, Mac & Linux settings tab
4. Press Tools -> Log Identifier menu item
5. In the console, observe that the PlayerSettings.applicationIdentifier matches the standalone identifier, not the android identifier
Expected: PlayerSettings.applicationIdentifier reports the application identifier for the currently selected build target, which in this case is Android
Reproduced in 2017.2.3f1, 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment