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[ParticleSystem] Increasing Playback Time makes Editor freeze and finall...
Reproduction steps(Gif attached):1. Open "New Unity Project 28" Unity project.2. Open "1" scene.3. Expand "ParticleSystem_OutOfMemor... Read more
[Shuriken] 3D Start Rotation produces incorrect pattern with values in m...
How to reproduce: 1. Open the attached project and the "test" scene in it.2. Select "GameObject" in the Hierarchy and notice strange... Read more
World Space Canvas hierarchy order affects rendering order only when Z p...
1. Open user Attached project DrawTest.unity scene2. Change hierarchy order of Canvas "Back" and "Front" gameObjects.Notice that thi... Read more
Sprite material disappears when opening a project created on 5.4 with 5.5
To reproduce:1. open the attached project on 5.4.0f32. make sure unity_icon1 in the scene has Sprites-Default material on it3. close... Read more
Revert value to Prefab doesn't remove property modifications and doesn't...
How to reproduce:1. Open the attached project2. Open Main scene3. Select "GameObject" in the Hierarchy4. Make a modification to the ... Read more
Debugger in MonoDevelop deadlocks the Editor
Steps to reproduce the issue:1. Download and open attached project.2. Switch project target to iOS.3. Open the project in MonoDevelo... Read more
Asset bundles fail to generate with cryptic error message
To reproduce:1. Open attached project2. Press Tools -> Build Asset Bundles3. Editor will emit the errors and produce damaged asse... Read more
Errors when closing the "Save assets" window after exporting a package
Steps to reproduce : - make sure "Verify Saving Assets" is checked in the Preferences- create a new scene- save the scene- try to ex... Read more
[Linux Editor] Crash in ValidateSubMenu(void*) when opening context menus
Steps to reproduce:1) Open the attached project (bugTest.tar.gz).2) Open scene 'TestScene'.3) Press 'Play'.4) After a couple seconds... Read more
Editor crashes on "UI::PrepareOutput" when canvas is activated/deactivated
Reproduction steps:1. Open the "UnityCrash" attached project.2. Open and play the "Game" scene.3. Click on the "Blur" button a sever... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used