Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b5
Issue ID
1041329
Regression
No
[LWRP][iOS] Placeholder appears instead of Unity logo when "DisplayP3" is selected in Color Gamut.
Placeholder appears instead of Unity logo on IOS device when DisplayP3 is selected in Color Gamut under the player settings.
Steps to repro:
1. Create a new project using Lightweight RP template.
2. Select iOS platform in Build Settings > Switch Platform.
3. Uncheck Auto Graphic APIs checkbox in Other Settings.
4. Select DisplayP3 option in Color Gamut.
5. Create a build and deploy it on IOS device.
Actual Result:
Placeholder appears instead of Unity logo on IOS device.
Occurring with iPhone 7, iPhone 7 Plus and iPhone 8.
Working Fine on: iPhone 6, iPhone 6 Plus.
Reproducible on:
2018.2.0b5, 2018.2.0b1, 2018.1.0f2, 2018.1.0b13, 2018.1.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment