Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b5
Issue ID
1041329
Regression
No
[LWRP][iOS] Placeholder appears instead of Unity logo when "DisplayP3" is selected in Color Gamut.
Placeholder appears instead of Unity logo on IOS device when DisplayP3 is selected in Color Gamut under the player settings.
Steps to repro:
1. Create a new project using Lightweight RP template.
2. Select iOS platform in Build Settings > Switch Platform.
3. Uncheck Auto Graphic APIs checkbox in Other Settings.
4. Select DisplayP3 option in Color Gamut.
5. Create a build and deploy it on IOS device.
Actual Result:
Placeholder appears instead of Unity logo on IOS device.
Occurring with iPhone 7, iPhone 7 Plus and iPhone 8.
Working Fine on: iPhone 6, iPhone 6 Plus.
Reproducible on:
2018.2.0b5, 2018.2.0b1, 2018.1.0f2, 2018.1.0b13, 2018.1.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment