Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.3.0a1
2017.3.1p1
Issue ID
1039314
Regression
Yes
[MacOS High Sierra] CMD+F appears to behave differently to fullscreen switching control
Reproduction steps:
1. Open the attached project "OSXFullScreen.zip";
2. Build the project for MacOS;
3. Open the Windowed version of the app;
4. Press CMD+F to enter a fullscreen mode;
Expected results: the window is fullscreen after pressing the button.
Actual results: the window is just maximized, but the border above is still here.
Reproduced on: 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5, 2018.3.0a1.
Not reproduced on: 2017.1.4f1, 2017.2.3f1.
Not reproduced with MacOS Sierra (10.12.6), reproducible only with High Sierra (10.13.4).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment