Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b5
Issue ID
1041446
Regression
No
Texture Presets are not applying platform overrides
Steps to reproduce:
1. Open the attached project (Template_Lightweight.zip)
2. Select the Presets/Defaults/AlbedoTexture_Default preset
3. Notice when you select the Android options override is checked and max size is decreased.
4. Select the ExampleAssets/Textures/Plastic/Plastic_AlbedoSmoothness texture
5. Apply the AlbedoTexture_Default preset
6. Observe that Android options from the preset are not applied
Expected:
the Android options are applied
Environment:
Windows and Mac
Reproduced in:
2018.1.0a7, 2018.1.2f1, 2018.2.0b5, 2018.3.0a1, 2018.3.0b1
Note:
Could not reproduce in 2017.4 and earlier, the presets functionality is not in those versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Resolution Note (2018.3.X):
Problem:
Per-platform settings are overridden by the current inspector values after a Preset has been applied, a rework of how these settings are displayed in the Inspector is needed in order to support Preset apply for the UI.
Workaround:
Creating a script that applies the Preset to the importer without having the Inspector will work. Use Default Presets or create your own script for it.
Solution:
Support for Presets with AssetImporter per-platform settings will be available in 2019.2+