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GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)
This is causing various drawing bugs in the player and editor. Read more
Crash in GameObject::SendMessageAny when importing a broken prefab
Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity.2) In Project tab, go to Prefabs... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps:1. Open the attached project2. Build & Run the scene3. Set the name of the build to 'test'Note: Config Dialog... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity.2) Build scene 'RetroA... Read more
Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
Shader compiler: internal error. Precision issues
To reproduce:1. Open attached project2. Select the UI-Default shader from the project window3. Select gles3 as the compilation targe... Read more
[iOS] IL2CPP generates a conflicting types error
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the app. The build fails ... Read more
Unit tests of a Fixed point math library cause a hard crash
Test Atan2 inside Fix16Test make Unity crash using "Editor Tests Runner". - Steps to reproduce-- Using the project attached, go to W... Read more
Editor freezes when changing Reference Pixels Per Unit value
To reproduce:1. Add Image2. Change type to Tiled3. Set Canvas Sort Order to 54. Set Reference Pixels Per Unit to 2005. Editor freeze... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used