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[ShaderGraph] Property node position data is not transferred when conver...
Repro Steps: 1. Launch a URP project 2. Create a ShaderGraph Asset with multiple Property nodes 3. Create various Nodes and connect ... Read more
New Texture import of a 16-bit image file with the format settings set a...
Repro Steps: 1. Open a new project 2. Create a Terrain Object 3. Import the attached .png into the project 4. Select the Terrain obj... Read more
HDRP Cookie Texture Corruption - ConvertTexture function is broken
Steps to reproduce --------------------------- 1. Download the '' repro project 2. Check cookie resolution is set to anything other ... Read more
Standard Shader loaded from Asset Bundle loses transparency in Game View
How to reproduce: 1. Open the attached 'Transparent Shader Asset Bundle Issue.zip' project 2. Open 'SampleScene' Scene 3. Enter Play... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB imp... Read more
Missing formatting strings when using System.Globalization: Thai DateTime
Steps to reproduce: 1. Open and Run User-supplied project 2. Inspect the Game view Expected: the bottom string shows Datetime value... Read more
Dragging an object from one Project window to another makes them blank w...
How to reproduce: 1. Open the attached 'project-1206532.zip' project 2. In the Project window add the folders '123' and '456' to the... Read more
Incorrect animation preview when using a Blend Tree
Steps to reproduce: 1. Open user-supplied project 2. Select "testblend" Blend Tree 3. Move the 'Blend' slider of the Blend Tree to a... Read more
[Terrain] Editor freezes on adding branch group in Tree root node
Editor freezes on -Adding branch group in the Tree root node. -Double-clicking on Tree Root Node. Steps to repro: 1. Create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert