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WWW calls fail on IPv6 networks
Steps to reproduce:1) Open the attached project.2) Open scene 'Test'.3) Press play. A WWW call is made and the results are logged in... Read more
Problem with mesh orientation author in 3DS max after FBX import
There is an issue when importing an FBX file with the orientation in the scene view and in the preview. More details on the issue + ... Read more
Incorrect layout for Sinhala font
Reproduction steps:1. Open attached project2. Open scene "text" Note that not all of the symbols are displayed correctly. Attached 2... Read more
Water shaders in standard assets are broken
How to reproduce:1. Create a new project2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Env... Read more
iOS build fails with .NET 2.0 in mscorlib.dll
Steps to reproduce:1) Open the attached project.2) Build for iOS. The build fails with error:IL2CPP error for method 'System.Xml.Xml... Read more
C# code formats badly after adding preprocessor directives in MonoDevelo...
Reproduction steps:1) Open any script using MonoDevelop 5.9.6 (version, which comes with Unity 5.3 and 5.4 beta)2) Write simple, emp... Read more
[iOS] Framebuffer Fetch not working with GLES3
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the application. In Xcode... Read more
Crashed in Transform::RemoveFromParent when trying to destroy Transform ...
Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity.2) Open scene 'myScene'.3) In Toolbar, click... Read more
Unity Ads uses CPU on Android when in background
When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used