Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0b1
Issue ID
1028256
Regression
Yes
Physics.CapsuleCastNotAlloc doesn't return any results game objects collides
How to reproduce:
1. Open given Unity project
2. Enter "SampleScreen"
3. Select "CastStart" game object
4. Enter Play Mode
Expected result: First Hit Collider should be set to the first collider it hit
Actual result: First Hit Collider is still set to NULL
Regression first introduced in: 2018.2.0b1
Reproducible with: 2018.2.0b1
Not reproducible with:, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1, 2017.2.2p2, 2017.1.3p2
Note:
The same issue reproduces with:
Physics.RaycastNonAlloc
Physics.SphereCastNonAlloc
Physics.CapsuleCastNonAlloc
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1024195