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ImageEffectAllowedInSceneView have OnEnable called before Serialization
How to reproduce:1. Open the attached project2. Open ImageEffectSerializationBug scene3. Observe the printed error in console "In th... Read more
Light probes cause first light's diffuse to be ignored if baked GI is of...
Steps to reproduce: 1. Open the attached project.2. Open the 'Main' scene.3. Observe the lighting in the scene.4. Go to 'Lighting' w... Read more
Inconsistent OnEnable ordering between parent and child
Reproduction steps:1. Open attached project2. Open scene3. Play the scene-- Notice that Cube is loged out before Sphere4. In the hie... Read more
ManualCamera.Render() Camera does not invoke image effects
Steps to reproduce : 1) Download attached project "OnRenderImage.zip" and open in Unity.2) Open scene "test" and press Play.3) In Hi... Read more
[Anim] Scene vs. Clip value of static property
Property values in the scene are not preserved when enabling/disabling rec mode, when property has no keys and is in "(Default Value... Read more
Mask not showing up on some of Android devices
Masks are not showing up on some android devices like Samsung Galaxy S5 Read more
Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & ru... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce:1. open user attach 'unity.7z'2. close editor3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Depend... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes- open the Lightning or Render Texture scene and notice they are broken *Note:Regr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used