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UI Canvas with "Screen Space - Camera" rendering mode doesn't look at Ca...
Steps to reproduce:1. Open attached project "UIbug.zip"2. Open "Test" scene3. Run the scene4. Hover over the button5. Hover below th... Read more
[iOS] Terrain displayed incorrectly if camera depthTextureMode is set to...
Steps to reproduce:1) Open the attached project.2) Build the 'Test' scene for iOS.3) Deploy to a iOS device via Xcode.4) Run the app... Read more
Crashed in Unity::GameObject::SendMessageAny when animating property 'Ov...
Steps to reproduce: 1) Download attached project "CanvasCrashRepro.zip" and open in Unity.2) Open scene 'Boot' and press Play.4) In ... Read more
Asset Database only handles one of multiple colliding GUIDs
Materials in the project have colliding GUIDs. Simplest repro: 1. From Finder/Explorer, duplicate an asset twice (together with .met... Read more
Unity fails to import data when Asset Serialization Mode set to Force Bi...
Steps to reproduce : 1) Download attached project " 123213213.zip" and open in Unity.2) In Project tab, click on "Rewired1.0.0.89.U5... Read more
Screenshot resolution wrong with large game view on OSX
Steps to reproduce:1. Open attached project "screenshot.zip"2. Open "test" scene3. Set Game resolution to "5120x2880" ("res1.png" at... Read more
Light Baking displays issues when used with a Cache Server
Lighting that has been manually baked displays visual errors after switching platforms whilst using a Cache Server. Reproduction Ste... Read more
[iOS] Black artefacts cover the game window when using Metal
Steps to reproduce:1) Open the attached project.2) Build it for iOS.3) Run it on a device via Xcode. The whole screen except for GUI... Read more
Unable to change keyboard Language when using editor
To reproduce follow the steps:1. Open any project2. Try changing keyboard language in taskbar or with key shortcut3. Windows are not... Read more
Function overloading with and optional arguments
An odd C# behaviour in our editor. Steps to reproduce:- Create two functions in a file like:private void TestFunc(object value, Acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used