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[WSA] SerializationBinder missing from mscorlib
Unable to build Universal 10 with .NET scripting backend, "SerializationBinder" missing from mscorlib. Repro steps:1. open project "... Read more
[SinglePassStereo] Refracted object seems to move as you turn your head
Using a DK2 headset with Single-Pass Stereo enabled stationary objects seen through refractive glass appear to move coincident with ... Read more
[SinglePassStereo] GUI elements only appear in right eye using SPS
With Single-Pass Stereo enabled GUI Text and GUI Texture objects only appear in the right eye in a DK2 headset. Read more
[SinglePassStereo] SPS only renders into one eye when GUI elements are used
Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more
SceneManager.SetActiveScene doesn't work inside the SceneManager.sceneLo...
Steps to reproduce:1. Open attached "case_810327 repro" project2. Open "One" scene3. Play in editor4. Observe console Results: Scene... Read more
[iOS] Game crashes when triggering events
Steps to reproduce:1) Open the attached project.2) Deploy to a device via Xcode.3) Launch the app.4) Enter the helicopter minigame (... Read more
GUI.HorizontalScrollbar stops scrolling when using EditorGUI.LabelField
Steps to reproduce: 1) Download attached project "Bug_GUILabel.zip" and open in Unity.2) In Toolbar, click on Tools >> WindowB... Read more
Mac Editor freezes after instantiated mesh prefab created from Terrain
-Using Terrain to mesh asset freezes the editor -Steps to reproduce: Open Scenes/_TerrainTest Open the Terrain To Mesh tool. Window ... Read more
[iOS] Unity splash screen is not shown on low end iOS devices when at le...
Steps to reproduce: 1. Open attached project2. Make sure 'Show Unity Splash Screen' is enabled in iOS player settings3. Build for iO... Read more
Button does not get callback if parented to Camera
1. Create a new scene2. create a button ( GameObject -> UI -> button3. go to the canvas, change the render mode to screen spac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used