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0
votes
Not Reproducible

GridLayoutGroup does not update RectTransform of children with masked im...

uGUI

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Oct 26, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open QA's supplied project 2. Open scene "grid" 3. In the hierarchy expand Manager\Selection\Grid 4. Disable ... Read more

0
votes
Fixed

"Assertion failed: Invalid SortingGroup..."is thrown when deactivating G...

2D

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Oct 26, 2017

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Version/s: 2017.3.0b6

How to reproduce: 1. Open the attached "AssertSortingGroup" project and "Level0" scene 2. Enter playmode and observe the console E... Read more

1
votes
By Design

Using multiple textures while painting terrain results in poor performance

Terrain

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Oct 26, 2017

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Version/s: 2017.1.2f1

In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more

0
votes
By Design

[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2017.3.0b5

On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more

0
votes
Not Reproducible

Unity crashed on exit WebViewWindowPrivate::SetGeometry

Window management

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Oct 26, 2017

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Version/s: 2017.3.0b7

Unity crashed on exit WebViewWindowPrivate::SetGeometry WebViewWindow::SetGeometry UnityEditor.WebView:SetSizeAndPosition UnityEdi... Read more

0
votes
Won't Fix

[PLM] Memory leaks occur when switching baking backends

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2018.1.0a1

Steps for reproduction: 1) Download the project from the case 949121 or the link added below 2) Open the scene `ProgressiveLightmapp... Read more

4
votes
Postponed

NavMesh Agent stuck for a while at deadlock, only then moves straight to...

AI Navigation

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Oct 26, 2017

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Version/s: 2017.3.0b6

To reproduce: 1. Open repro project 2. Open 'NavMeshTest' scene 3. Bake NavMesh 4. Play scene Expected: capsule gameObjects will mo... Read more

2
votes
Fixed

Standard Roughness setup shader is not building correctly for Android bu...

Mobile Graphics

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Oct 26, 2017

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Version/s: 2017.2.0p1

The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more

0
votes
By Design

Animation re-targeting not working if the primary character is not being...

Animation

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Oct 26, 2017

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Version/s: 2017.3.0b6

Animation re-targeting not working if the primary character is not being rendered by the camera. Description: Animation of the fi... Read more

3
votes
Fixed

RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...

Scripting

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Oct 26, 2017

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Version/s: 2017.3.0b6, 2018.4, 2019.4, 2020.3, 2021.2

How to reproduce: 1. Open the attached "Runtime_Bug.zip" project 2. Click Play Expected results: 'No Namespace - Inner', 'No Namesp... Read more

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