Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b4
Issue ID
871858
Regression
Yes
Crash in "mecanim::animation::DeallocateAvatarOuputForBindings" on build
Reproduction steps:
1. Open the attached project from OC link.
2. Build it.
3. Editor crashes.
#0 0x00000102262d00 in mecanim::animation::DeallocateAvatarOuputForBindings(mecanim::animation::AvatarOutput*, mecanim::memory::Allocator&)
#1 0x0000010154c0b9 in Animator::CreateBindings()
#2 0x00000101541d26 in Animator::CreateObject()
#3 0x00000101540f0c in Animator::Rebind(bool)
#4 0x00000101fc494d in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#5 0x00000101fc3d8f in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()
#6 0x00000101f49a2f in LoadSceneOperation::CompleteAwakeSequence()
...
Note:
Full log in the edit.
Regression introduced in:
5.6.0a3
Not reproducible with:
5.5.1f1, 5.6.0a2
Reproduced with:
5.6.0a3, 5.6.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
This is a duplicate of issue #858677