Search Issue Tracker
Fixed in 2017.1.0f3
Votes
2
Found in
5.4.3f1
Issue ID
871825
Regression
Yes
[iOS] Status bar becomes visible in app after Handheld.PlayFullScreenMovie with Full or Minimal control modes on iOS 10
Status bar (Wi-Fi, cellular status, clock, battery etc.) becomes visible in app after Handheld.PlayFullScreenMovie playback is finished with Full or Minimal control mode.
Steps to reproduce:
1) Open the latest attached project (871825_Handheld.zip).
2) Build for iOS.
3) Run on an iOS 10 device.
4) Press 'Full' or 'Minimal' UI button.
A video starts playing. When the video ends (you can skip it to the end), the video player closes and status bar remains visible, even though it shouldn't. This only happens when 'UIViewControllerBasedStatusBarAppearance' is set to 'false' in info.plist (this is done automatically by an Editor script in the project). This only occurs on iOS 10.
Reproduced on:
2017.1.0a1, 5.4.4p4, 5.3.7p4
Did not reproduce:
5.2.4f1 (maybe due to slightly different player?)
Devices tested:
iPhone 7 iOS 10.3 - reproduced
iPhone 6S iOS 11.0 - reproduced
iPad Mini 2 iOS 10.3.1 - reproduced
iPod Touch iOS 9.3 - not reproduced
iPad Air iOS 8.1.1 - not reproduced
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
UniDro
Apr 26, 2017 18:43
Confirmed.
iPhone 5
iOS 10.3
Unity 5.5.3p1