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0
votes
Fixed

Particles interferes with Light and causes flickering on sprites

2D

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Dec 30, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open project attached (Flicker.zip) 2. Open Scene "1". 3. Press play. Expected result: Particles will have n... Read more

1
votes
Fixed

Last frame of animation is skipped if there is a transition to next anim...

Animation

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Dec 30, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open Animator window 4. Select Canvas->Image in the hierarchy v... Read more

0
votes
By Design

Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks

Physics

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Dec 30, 2016

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Version/s: 5.5.0p3

Steps to reproduce: 1. Open attached project 2. Open scene "repro2" 3. Run it and in console notice that OnTriggerEnter and OnTrigg... Read more

0
votes
Fixed

[VideoPlayer] Crash on exiting play mode when a high resolution clip is ...

Video

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Dec 30, 2016

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Version/s: 5.6.0b3

If play mode is exited while a high resolution video is playing in the VideoPlayer component, Unity crashes. Steps to reproduce: 1)... Read more

0
votes
Won't Fix

Visual studio 2015 debugger not showing variable values within different...

Scripting

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Dec 30, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project (865975-TestProject.zip) 2. Open the test.unity scene 3. Open script(Assets/TestScr... Read more

0
votes
Not Reproducible

Sprite Rendering Performance Regression in 5.6

2D

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Dec 30, 2016

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Version/s: 5.6.0b3

There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture test pr... Read more

0
votes
By Design

Adding Standard shader to always included shaders stops build at shader ...

Shaders

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Dec 30, 2016

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Version/s: 5.5.0p3

How to reproduce: 1. Create new project 2. In graphics settings (Edit > Project Settings > Graphics) set to always included shaders ... Read more

0
votes
Won't Fix

Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...

Graphics - General

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Dec 30, 2016

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Version/s: 5.4.1f1

Reproduction Steps: 1. Create new project 2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage") 3. Open User'... Read more

0
votes
Fixed

Dragged scene is placed in the wrong position in Build Settings

Deployment Management

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Dec 29, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Create a new project with e.g. 10 scenes 2. Go to Build Settings 3. Add all scenes in Build 4. Try to sort the... Read more

0
votes
Fixed

While the Collision plane in Solid mode is visible in the scene view, al...

Shuriken

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Dec 29, 2016

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Version/s: 5.6.0a6

How to reproduce: 1. Open a new project 2. Import attached package 3. Select the Particle System gameobject in the scene view - A ... Read more

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