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Particles interferes with Light and causes flickering on sprites
Reproduction steps: 1. Open project attached (Flicker.zip) 2. Open Scene "1". 3. Press play. Expected result: Particles will have n... Read more
Last frame of animation is skipped if there is a transition to next anim...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open Animator window 4. Select Canvas->Image in the hierarchy v... Read more
Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks
Steps to reproduce: 1. Open attached project 2. Open scene "repro2" 3. Run it and in console notice that OnTriggerEnter and OnTrigg... Read more
[VideoPlayer] Crash on exiting play mode when a high resolution clip is ...
If play mode is exited while a high resolution video is playing in the VideoPlayer component, Unity crashes. Steps to reproduce: 1)... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce: 1. Open the attached project (865975-TestProject.zip) 2. Open the test.unity scene 3. Open script(Assets/TestScr... Read more
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture test pr... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce: 1. Create new project 2. In graphics settings (Edit > Project Settings > Graphics) set to always included shaders ... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps: 1. Create new project 2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage") 3. Open User'... Read more
Dragged scene is placed in the wrong position in Build Settings
How to reproduce: 1. Create a new project with e.g. 10 scenes 2. Go to Build Settings 3. Add all scenes in Build 4. Try to sort the... Read more
While the Collision plane in Solid mode is visible in the scene view, al...
How to reproduce: 1. Open a new project 2. Import attached package 3. Select the Particle System gameobject in the scene view - A ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
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