Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
865870
Regression
No
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is reached while in Edit Mode
Reproduction Steps:
1. Create new project
2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage")
3. Open User's custom window "GameObject/Set Pivot"
4. Expand "Schilder" GameObject's children
5. Select any of the "Schilder" children
6. Notice that a lot of "Invalid AABB" errors are thrown
Expected behaviour: If something with code is wrong, clear and simple to understand error should be thrown.
Actual result: This project throws a lot of AABB errors that do not explain what and where the issue is.
Note: Bug occurs in SetPivot.cs UpdatePivot() method.
It looks like it happens when "mesh.RecalculateBounds()" line is reached.
Reproduced on versions: Unity 5.3.7p3, 5.4.4f1, 5.5.0p3, 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment