Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
865975
Regression
Yes
Visual studio 2015 debugger not showing variable values within different scope while debugging the coroutines
Steps to reproduce:
1. Open the attached project (865975-TestProject.zip)
2. Open the test.unity scene
3. Open script(Assets/TestScript.cs) in Visual Studio and attach debugger to Unity process.
4. Set break point on line 13
5. Press play in Editor
6. When debugger stops on a break point press press "step over" or "step in" three times, so that the debugger would be evaluating line 16
7. Hover over the aa or qq
8. Notice, debugger does not evaluating these variables
Expected result: Variables should be evaluated
Actual result: Debugger does evaluate the variables
Reproduced with: 5.5.0a4, 5.5.0f3, 5.5.0p3, 5.6.0b3
Not reproduced with: 5.3.7p3, 5.4.3p4, 5.5.0a3
Regression introduced in 5.5.0a4
------------------------------
This issue needs be resolved within Visual Studio Tools for Unity (VSTU). We have contacted them about this issue and they are actively looking into resolving it.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Shader Graph - Custom vertex interpolators are always 0
- Error “NullReferenceException: Object reference not set to an instance of an object“ is present when the UI Toolkit Debugger window is docked and inactive on Editor launch
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when setting Particles in PlayMode
lionheartt
Apr 13, 2018 09:06
When will they fix this?!!!
tswierkot
Jan 08, 2018 16:19
When will they fix this?