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By Design



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Issue ID




Adding Standard shader to always included shaders stops build at shader compiler and uses 100 CPU



How to reproduce:
1. Create new project
2. In graphics settings (Edit > Project Settings > Graphics) set to always included shaders Standard shader
3. Build project
Result: Building stops at shader compiler and uses 100 cpu

Reproducible: 5.3.7p3, 5.4.4f1, 5.5.0p3, 5.6.0b3
Tested building for Standalone and Android device
Note: tested using DX9 and DX11

By Design:If standard shader is added to always included shaders the build will take a lot of CPU and a long time because standard shader is big, complex and has looots of variants.

Comments (3)

  1. 20c235809da358f4d88c86fe61b04b5a?d=mm


    Oct 24, 2018 14:43

    Still happens with 2017.3.1f1. If it's "by design", why does it freeze then instead of just automatically deleting the shader or, even better, not even allowing it to be added?

  2. C177acc1f011dff725ab73f8893b942e?d=mm


    Sep 27, 2017 11:55

    I still get this issue in 2017.1.1f1

  3. 5aed1475693b5f684740290cb853451c?d=mm


    Aug 19, 2017 07:54

    should we just refrain from using standard shaders in assetbundles? how is this resolved?

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