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Fixed in 2017.2.X

Votes

1

Found in

5.5.0f3

Issue ID

866052

Regression

No

Last frame of animation is skipped if there is a transition to next animation

Animation

-

Steps to reproduce:
1. Open attached project
2. Open "Main" scene
3. Open Animator window
4. Select Canvas->Image in the hierarchy view
5. In the Animator select transition from anim1 to anim2
6. Change Exit Time property to 1.02 or higher
7. Press play
-Image rotates and disappears(full animation is played)
8. Change Exit Time property to 1 (which means that the whole animation will be played before exiting to another one).
9. Press play
-Image doesn't disappear (which means that last frame was skipped)

Expected result: full animation should be played when exit time is set to 1
Actual result: last frame of animation is skipped when exit time is set to 1

Reproduced on: 5.6.0b2, 5.5.0f3

not able to test on 5.4.3f1 because of crashing

Comments (4)

  1. ablake-outerminds

    Feb 04, 2019 22:19

    This is still happening on 2018.3.0f2 on Android devices. I haven't tested with iOS. It's not happening in the editor.

  2. DHag

    Jul 26, 2018 12:17

    happening again in 2018.2.0f2

  3. TurgutHakki

    Apr 03, 2018 10:28

    Still happening 2017.2.1f1

  4. mmiller_unity

    Jan 11, 2018 23:49

    This is still happening in Unity 2017.2.0.p2

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