Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0a6
Issue ID
865762
Regression
No
While the Collision plane in Solid mode is visible in the scene view, all physics systems can interact with it
How to reproduce:
1. Open a new project
2. Import attached package
3. Select the Particle System gameobject in the scene view
- A plane should become visible in both the scene and game views
4. Play the scene
- Note how the cube with the rigidbody falls and lands on the plane
- Deselecting the particle system causes the plane to disappear and the cube falls through
- If the Visualisation mode for the plane is Grid (instead of Solid), no collision happens either
- Reproduced in 5.6.0a6 (af2099d5a7ac), 5.6.0b3 (358ff4ed3952), 5.5.0f3 (1d1a0b50d15c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment