Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0a6
Issue ID
865762
Regression
No
While the Collision plane in Solid mode is visible in the scene view, all physics systems can interact with it
How to reproduce:
1. Open a new project
2. Import attached package
3. Select the Particle System gameobject in the scene view
- A plane should become visible in both the scene and game views
4. Play the scene
- Note how the cube with the rigidbody falls and lands on the plane
- Deselecting the particle system causes the plane to disappear and the cube falls through
- If the Visualisation mode for the plane is Grid (instead of Solid), no collision happens either
- Reproduced in 5.6.0a6 (af2099d5a7ac), 5.6.0b3 (358ff4ed3952), 5.5.0f3 (1d1a0b50d15c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment