Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b3
Issue ID
865950
Regression
Yes
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture test project:
In 'Sprite Animation test' the count of objects rendered at 60fps dropped from ~1000/900 (iPad Pro, Google Pixel respectively) to 820/279. The drop in 'Sprite Rendering test' is also quite noticeable (see google doc linked in comment).
This is is reproducible on iOS (tested iPad pro and iPhone 7) and Android (Google Pixel and Nvidia Shield TV)
Tested on 5.3.4p4, 5.5.0p2 & 5.6.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment