Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b3
Issue ID
865950
Regression
Yes
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture test project:
In 'Sprite Animation test' the count of objects rendered at 60fps dropped from ~1000/900 (iPad Pro, Google Pixel respectively) to 820/279. The drop in 'Sprite Rendering test' is also quite noticeable (see google doc linked in comment).
This is is reproducible on iOS (tested iPad pro and iPhone 7) and Android (Google Pixel and Nvidia Shield TV)
Tested on 5.3.4p4, 5.5.0p2 & 5.6.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment