Search Issue Tracker
[Caching] StreamingAssest folder is considered as Read-Only and triggers...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: no errors appear in the console and cach... Read more
[HDRP] Line renderer local alignment does not work in HDRP
Setting a line renderer to local alignement does not work in hdrp, the asset dissapears on randomly flickers in and out of existence... Read more
Line renderer self shadows when set to view aligned
Repro steps:1. Open the attached project.2. Rotate the directional light and observe the shadows on the liana.3. Compare the self-sh... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce:1. Open user attached project2. Build & Run project to Android and observe the Terrain Expected result: Terrain... Read more
Unity crashes when creating a Render Texture larger than 16k with Camera...
Steps to reproduce:1. Download and open the attached project(defbug.zip)2. Enter Playmode Expected result: Warning in the consoleAct... Read more
Tiled sprite doesn't work in WebGL in Microsoft Edge browser
To reproduce: 1. Open the project, attached by the user (TiledSpriteTest.zip)2. Build for WebGL and run it on Edge browser3. Observe... Read more
Invalid rendering of Terrain Collision geometry in Physics Debug mode
How to reproduce:1. Open the user-submitted project and open the "thescene" scene2. Go to Window - Physics Debugger3. Checkmark the ... Read more
[HDRP] Bugs with shadow masks
When "Enable Shadow Masks" is disabled in the assigned render pipeline asset :- Lighting further the max shadow distance "fallbacks"... Read more
[SpriteEditor] IndexOutOfRangeException is thrown when applying changes ...
To reproduce:1. Open project2. Select 'test1' sprite3. Change its sprite mode to single, apply changes4. Change its sprite mode back... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list