Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b9
Issue ID
1010811
Regression
No
Scripting Runtime Version didn't change from outside.
How to reproduce:
1. Create a new project
2. Add a c# script
3. Set Scripting Runtime Version to legacy (3.5)
4. Close editor
5. Copy ProjectSettings.asset and store it outside the project
7. Set Scripting Runtime Version to stable (4.x)
8. Close editor
9. Replace ProjectSettings/ProjectSettings.asset with the previous version of the file stored in step 5.
Actual result: Scripting Runtime Version didn't change from outside when you switch scripting runtimes from 3.5 to 4.x and vice versa we can't really change Scripting Runtime Version by just reading the ProjectSettings/ProjectSettings.asset file (e.g. using source control software), it always must be changed manually in PlayerSettings inside Unity Editor
Reproduced with: 2018.1.0b10
Not reproduced with: 2017.3.1p4, 2018.1.0b8, 2018.2.0a4
Regression since: 2018.1.0b9
----------------
Fixed on:
2018.1.0b12, 2018.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment