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Fixed in Unity 2018.2



Found in


Issue ID




[PLM] AO renders incorrect black texels when Bounces are set to "None" and Direct Contribution is > 0

Global Illumination



Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open users attached project and "BakedLight_AO_Bug"
2. Go to Window --> Lighting --> Settings
3. Choose Progressive Lightmapper and make Direct Contribution bigger than 0 (0.01 for example) and Bounces equal to None
4. Generate Lighting and observe Scene/Game views

Result: Baked lightmap is completely black when Direct Contribution is bigger than 0

Regression introduced with - 2017.1.0b1
Reproducible with - 2018.2.0a5, 2018.1.0b11, 2017.3.2f1, 2017.2.2p1, 2017.1.3p2, 2017.1.0b1
Not reproducible with - 2017.1.0a6

Fixed in - 2018.3.0a1

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