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Fixed in 2018.3.X

Fixed in 2017.4.X

Votes

1

Found in

2017.3.0b1

2018.1.0b9

Issue ID

1010738

Regression

Yes

Graphics.DrawMeshInstanced fails to apply array properties from a MaterialPropertyBlock

Graphics - General

-

Steps to reproduce:
1. Open the attached project
2. Open the SampleScene
3. Play the scene
4. It renders two triangles side by side, one with DrawMesh and the other with DrawMeshInstanced
5. Notice that the expected color for both is grey, but the one rendered using DrawMeshInstanced is red (editor), no render (player)

Reproduced with: 2017.3.0b1, 2017.3.1p3, 2018.1.0b10, 2018.2.0a4
Not reproduced with: 5.6.5p2, 2017.1.3p2, 2017.2.2p1

Fixed in: 2018.3.0a1

Expected results: the expected color for both is grey, but the one rendered using DrawMeshInstanced is red (editor), no render (player)

Comments (3)

  1. WillCrate

    Jun 19, 2018 18:59

    My assumption is the workaround is to draw the meshes individually via many DrawMesh calls instead of DrawMeshInstanced. Not really a workaround for projects like ours that would take a large performance hit from it.

  2. Grateyfratez

    Jun 13, 2018 15:49

    The severity shows "workaround is possible". What is the workaround and when is 2018.3.0a1 going to be available?

  3. WillCrate

    May 15, 2018 23:00

    We use DrawMeshInstanced for our tree rendering and this is preventing us from updating past 2017.2.2p1.

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